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Geeky & Genki Gamecast Episode 20 – Christopher Klug and the James Bond 007 RPG

Written by Ed on . Posted in Gamecast

This week, we have an awesome interview to share! In honor of James Bond’s 50th anniversary, (and in honor of Alex’s drooling fanboy status WRT the James Bond 007 RPG) we talk with RPG design luminary and lead designer on the James Bond 007 RPG, Christopher Klug!

This is a wide-ranging (and long!) interview – we talk about the following:

  • Chris’ early days with SPI
  • Dragonquest and Runequest, the other white meats of early fantasy roleplay
  • The influence of Runequest on Chris’ design work, including James Bond
  • Chris’ work on Dragonquest 2nd Edition.
  • The history of the Universe RPG
  • The birth of Victory Games, and the origins of the James Bond 007 RPG
  • The design philosophy behind James Bond
  • The difficulties of getting James Bond adventures approved
  • The game design genius of Greg Gorden (How does this guy not have a Wikipedia page?)
  • The awesomeness of the Q Manual
  • The death of the James Bond RPG, and the tantalizing could-have-been of other games made with the system.
  • Chris’ approach to gamemastering, and stories about his later gaming history, including running Runequest for Zeb Cook!
  • Greg Stafford’s design philosophy
  • Chris quizzes us about the current state of the hobby, the impact of epublishing, and Kickstarter

There’s way more than that, but this is a difficult interview to summarize.  Check it out!


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Webmaster at Geeky & Genki
Raised by wolves in the wilds of Detroit, Ed’s geeky fate was sealed in 2nd grade, when a friend showed him the inserts from Expedition to the Barrier Peaks during recess. Since then, he’s wasted a lot of time roleplaying, reading comic books (and a lot of really bad fantasy novels), watching Hong Kong films and Anime, and, well, being a geek. In spite of being (arguably) Geeky & Genki’s most curmudgeonly member, Ed harbors a secret love for sappy anime like Kimagure Orange Road and everything Takahashi Rumiko has ever done.


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